


With each puzzle you discover, the map grows larger, while another wall is gradually filled with unsettling but clever sketches and clues that you uncover during your journey.Īside from providing visual feedback on your progress, this starting chamber performs an important task it is the only constant in a journey full of misdirection. It's from this room that you see the many secrets of the game unfold. Instead, you're placed in a small chamber where the walls are covered with the basic first-person controls, and an interactive map points you towards the first puzzle. There's no hand-holding, no drawn-out tutorial section, and no quick-and-easy puzzle to get you started.

Part of the charm lies in Antichamber's reluctance-however complex the task-to provide you with anything more than the simplest of instructions. By clicking 'enter', you agree to GameSpot's
